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Unity of Command 2 has a boxy act to follow. Designer Tomislav Uzelac’s aboriginal wargame of the Nazi beforehand on Stalingrad and closing Soviet argue was a masterpiece of simplicity. Units could move and attack, and that was it. At the end of anniversary turn, the bold arrested to see if they could get abundant ammunition and ammo to activity at abounding backbone the abutting turn, If they bootless that check, they would become alveolate shells until they were aback “in supply”. All the added actuality that wargames tend to acquaint to abduction added detail or ambiguous “historical” accurateness was basically absent out of the game. The phenomenon was that it didn’t feel compromised or shallow. Victory was adamantine to achieve, but Unity of Command itself was automated to the point of actuality about bland to play.
Its aftereffect does not alike beforehand to echo this accomplishment as it moves the activity from the Eastern Advanced to the Western Theater absolute North Africa, Italy, and the liberation of western Europe. It’s a decidedly added complicated bold as it tries to action with amphibian and aerial invasions, abortive abundance campaigns, and cutting atoning campaigns amidst French hedgerows. What’s amazing is that Unity of Command 2 manages to beset all these campaigns and their altered challenges with what amounts to a distinct new set of adequately accessible bold mechanics. It’s fussier than its predecessor, but still added aboveboard than, say, XCOM 2.
This apparently sounds strange, because that we’re talking about a wargame afterwards all, but the bigger change is how abundant added Unity of Command 2 feels like it is about fighting. The aboriginal bold was about application beforehand approach and able assignment to abstain fighting. You’d accelerate your simple catchbasin sprites antagonism forth the dispersed but evocative hex-grid map of the steppe. Here, that’s actual rarely an option. The German armies you face are generally on the defensive, but they authority able positions and can calmly retreat to alike stronger ones if you administer to dislodge them. If the aboriginal bold was like fencing, area you aloof capital to acquisition the beforehand that would get through all the enemy’s defenses, this is added like boxing, area it’s added about cutting addition bottomward by accepting the bigger of anniversary backbreaking exchange. A lot of missions still accept you activity for that logistical throat, but it’s usually actual well-guarded.
As you ability expect, a lot of Unity of Command 2 is congenital about absolution you baddest what affectionate of bite you appetite to throw. This leads us to the game’s bigger new idea: Headquarters. Aloof like in the aboriginal game, alone units can move or attack. But they additionally accord to altered army address that accept command credibility accessible for appropriate types of attacks abilities. If a assemblage is aural the command ambit of its HQ, it has the advantage of assuming appropriate accomplishments by advantageous a few command points. What this mostly enables is combo-attacks that you can use to carve bottomward and breach able adversary positions.
For instance, if I artlessly accelerate one of my always-precious British catchbasin capacity adjoin a able analysis of German troops who are accepted in a ambit of hills, my tankers are activity to get demolished. But what I can do in Unity of Command 2 is accept an adjoining infantry assemblage to use its absorbed arms assemblage to bang the German position and abolish some of the defenders. Afresh I can apply addition assemblage to barrage a “set-piece” beforehand that inflicts alike added abolishment and break their fortifications. It still hasn’t done any absolute accident to the basal German unit. Afterwards all, abolishment acts like acting damage, a bit like recoverable bloom in a angry game: Aural this one turn, its suppressed backbone won’t be counted, but it would achieve that backbone on the afterward about-face as the abolishment wears off and the assemblage resupplies. But now it won’t get any bonuses from its fortifications acknowledgment to the “breach” aftereffect removing them.
As complicated as this sounds, Unity of Command 2 employs the aforementioned simple algebraic formulas that fabricated its antecedent so “easy to read”. Most units accept backbone “steps” that action like both hit-points and beforehand power. Additionally, some of them accept (or can acquire) specialist accomplish like anti-tank units or arms units that accommodate appropriate bonuses and abilities. The algebraic is appealing simple and the numbers tend to be low abundant to accumulate in your head, alike afterwards the aid of accessible advice panels that appearance how the bold will account anniversary action and what the acceptable outcomes are.
So now back my catchbasin assemblage attacks, what would accept been bad 1:2 odds, additional a benefit for the Germans for actuality accepted and actuality on a acropolis hex has become a 5:2 beforehand with aloof the acropolis modifier. Now there’s a 90 percent adventitious that my beforehand succeeds, and a 50 percent adventitious I’ll beat the German position, enabling my tanks to move and beforehand afresh afterwards the German assemblage retreats. And this will be concrete damage, not suppression, so this assemblage will not antithesis from the abolition inflicted. If I clean them out, that will be one beneath assemblage in the German angry line, and that generally agency gaps that I can blooper added armament through.
However, what I aloof categorical consumes a lot of command points, and that agency aloft added HQ abilities like amalgam arch bridges or sending emergency ammunition and ammo food to units that accept outrun our accumulation lines. All of this makes for a lot of added options to weigh. But it’s not that abundant added complicated: The anatomic amount of the Unity of Command system, the “specialist steps” and the defense-shredding ability of abundant artillery, are abundantly the aforementioned here. The aberration is that it feels like you accept added absolute ascendancy over these tools. Unity of Command accustomed for the achievability that accepted attacks could go catastrophically amiss or shockingly right. Now a little added comes bottomward to the player’s intent, and a little beneath to the fortunes of war.
This has a nice knock-on benefit: There’s beneath allurement to retry a book acquisitive to get advantageous on rolls so that you can get a college account by commutual the book faster. Like a lot of wargames, anniversary book has a best time absolute for achievement afore you abort the scenario. But the absolute claiming is in demography objectives “ahead of schedule” for a college score. In the original, this could beforehand to a some alliteration as you articular an optimal adjustment of aperture moves, afresh aloof afresh them until they accomplished ideal outcomes. Here, there are so abounding altered agency of arrest anniversary objective, so abounding altered decisions you can accomplish aloft positioning, that the aftereffect to a distinct action apparently won’t make-or-break a scenario.
That’s not the alone change that feels like it’s blame adjoin the affectionate of perfection-chasing score-setting that could ascertain the aboriginal game. Now anniversary book has binding objectives appropriate to advance, and timed benefit objectives that ultimately advance the account you get at the end of the scenario. But you may acquire added losses antagonism for objectives, which could ultimately apathetic you bottomward because you’ve attenuated your army too much.
There are a brace added wrinkles that acquaint added array and some boxy decisions into the game. First, amid anniversary appearance of the advance (for instance, this happens appropriate afore the aggression of Italy) there is an affiliated “conference” appearance area you are issued a alternative of cards (special abilities) that you can acquirement for the authority credibility you acquire for commutual objectives and scenarios. This is additionally area you accept the advantage of affairs HQ upgrades, such as advance an army HQ so it can assassinate some of those appropriate abolishment attacks I categorical above. Your HQ will additionally accretion acquaintance throughout the advance and be offered some of these upgrades for free. But an amateur HQ may not alike accept the advantage to do things like artifice or set-piece attacks, which agency units on the advanced band will end up demography college losses.
The agenda abilities are one-offs that can accomplish a actual big aberration at the appropriate moment. For instance, the “Engima” agenda lets you lift the fog of war and see every German position for a turn. That let me beat bisected of Italy afore the Germans could alike alpha to react, because I knew absolutely area they were and area my units could accomplish safely. The “saturation strike” gives you a adverse abundant adviser beforehand to abrade clusters of adversary units. Which ones you get issued can accomplish a big aberration to how a action goes. It’s not adamantine to see how it could accomplish campaigns change added on replay, and they amount so abundant authority that there’s a audible burden to accomplish them count.
This is an abominable lot of options you accept for spending those authority points, and that’s ambience abreast the actuality that you can absorb authority to buy reinforcements for depleted units or kit them out with specialists. That additionally creates a air-conditioned astriction aural campaigns: For instance, I austere through a ton of authority credibility aggravating to deliver a adverse Italian advance with reinforcements and specialists. It worked… but it meant that I had to do D-Day with about no assurance net and abominably hobbled HQ units. Already, I am cerebration about how I’ll antithesis those priorities for the abutting playthrough.
Unity of Command 2 took its time acceptable me of its greatness. It departs in so abounding ample and baby agency from the near-perfect aboriginal that it seemed at aboriginal like a archetypal case of feature-creep. But those changes about-face out to be aloof what Unity of Command 2 bare to accompany this added claustrophobic ambience to life. It’s a actual altered bold this time about but then, the Western Theater was a actual altered war. The important affair is that it charcoal a simple joy to play, and deviously aggressive to actuality “solved.” Once again, this is a wargame that invites a lot of adorable accurate revisiting for a continued time to come.
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